weatherless...................85.03372% offense.......................42.91092% balance.......................39.05105% hyperoffense..................11.05065% sun........................... 7.48234% semistall..................... 5.52088% sand.......................... 5.45447% trickroom..................... 3.08493% voltturn...................... 2.65840% hail.......................... 2.07586% stall......................... 1.46650% sunoffense.................... 1.13881% choice........................ 0.81709% trickhail..................... 0.59465% sandoffense................... 0.43398% multiweather.................. 0.27531% rain.......................... 0.23153% dragmag....................... 0.17306% hailoffense................... 0.14139% monotype...................... 0.09816% tricksun...................... 0.09464% rainoffense................... 0.08320% sandstall..................... 0.04509% monobug....................... 0.03338% tricksand..................... 0.02097% monorock...................... 0.01311% monopoison.................... 0.01231% monowater..................... 0.01129% rainstall..................... 0.00794% monograss..................... 0.00692% monopsychic................... 0.00679% monofire...................... 0.00678% tailwind...................... 0.00535% sunstall...................... 0.00341% monoelectric.................. 0.00336% monofairy..................... 0.00200% monoice....................... 0.00111% gravity....................... 0.00104% swagplay...................... 0.00084% mononormal.................... 0.00083% trapper....................... 0.00074% monofighting.................. 0.00049% monodark...................... 0.00038% monoflying.................... 0.00022% monoghost..................... 0.00008% hailstall..................... 0.00004% monodragon.................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.069) |## -1.5|##### |########## -1.0|################# |################ -0.5|###################### |############################# 0.0|############################## |############################ +0.5|#################### |################ +1.0|######## |##### +1.5|#### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%