weatherless...................83.96981% balance.......................48.52277% offense.......................34.56448% semistall..................... 8.77352% sun........................... 7.09603% hyperoffense.................. 6.09446% sand.......................... 5.43926% trickroom..................... 3.69895% hail.......................... 3.69116% stall......................... 2.04478% voltturn...................... 1.95684% trickhail..................... 1.36347% choice........................ 0.55913% sunoffense.................... 0.40522% multiweather.................. 0.34308% tricksun...................... 0.24536% hailoffense................... 0.23146% sandoffense................... 0.19263% rain.......................... 0.14747% rainoffense................... 0.11074% dragmag....................... 0.10753% monotype...................... 0.08028% sandstall..................... 0.07462% monobug....................... 0.06951% tricksand..................... 0.00760% monowater..................... 0.00429% monorock...................... 0.00212% monopoison.................... 0.00171% sunstall...................... 0.00085% gravity....................... 0.00065% monoelectric.................. 0.00061% monofairy..................... 0.00058% monopsychic................... 0.00054% monofire...................... 0.00048% tailwind...................... 0.00035% trapper....................... 0.00032% rainstall..................... 0.00030% monograss..................... 0.00020% swagplay...................... 0.00018% mononormal.................... 0.00014% monoice....................... 0.00012% monodark...................... 0.00007% monofighting.................. 0.00002% monoflying.................... 0.00002% monoghost..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.158) |# -1.5|### |##### -1.0|######### |########## -0.5|############## |######################## 0.0|############################ |############################## +0.5|######################## |#################### +1.0|########## |##### +1.5|######## |# +2.0|# | +2.5|# more negative = more offensive, more positive = more stall one # = 0.51%