weatherless...................64.25682% offense.......................39.97054% balance.......................38.78409% sand..........................25.61868% semistall..................... 9.23549% sun........................... 8.68217% hyperoffense.................. 8.43523% rain.......................... 5.99509% multiweather.................. 5.80851% voltturn...................... 3.61073% stall......................... 3.57465% trickroom..................... 2.23990% sandstall..................... 1.76926% monotype...................... 1.38635% hail.......................... 1.25575% monoflying.................... 1.12970% sunoffense.................... 1.04556% sandoffense................... 0.87518% dragmag....................... 0.38126% choice........................ 0.22067% hailoffense................... 0.10369% monopsychic................... 0.10214% trickhail..................... 0.08150% monoice....................... 0.06371% monorock...................... 0.04893% rainoffense................... 0.04475% gravity....................... 0.04221% monobug....................... 0.01759% mononormal.................... 0.01071% monowater..................... 0.00546% monopoison.................... 0.00325% tricksand..................... 0.00247% monoghost..................... 0.00180% monograss..................... 0.00138% monoelectric.................. 0.00097% monosteel..................... 0.00030% monodark...................... 0.00020% monoground.................... 0.00019% monofire...................... 0.00000% monofairy..................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.074) -2.0|## |# -1.5|###### |##### -1.0|######## |#################### -0.5|####################### |####################### 0.0|####################### |############################## +0.5|#################### |############## +1.0|############ |############### +1.5|# |# +2.0| |## +2.5|# |# +3.0|## | more negative = more offensive, more positive = more stall one # = 0.48%