offense.......................51.26011% weatherless...................44.41323% sun...........................41.51474% rain..........................23.80779% balance.......................22.96221% hyperoffense..................20.16351% multiweather..................14.42494% sunoffense.................... 5.94109% sand.......................... 3.55448% monotype...................... 3.29777% semistall..................... 3.27984% stall......................... 2.33434% rainoffense................... 2.03459% hail.......................... 1.30507% monoghost..................... 0.60424% dragmag....................... 0.56158% voltturn...................... 0.44924% sunstall...................... 0.40454% trickroom..................... 0.36752% sandoffense................... 0.36329% choice........................ 0.35740% monobug....................... 0.32306% monosteel..................... 0.28604% monopsychic................... 0.27221% monodragon.................... 0.23493% mononormal.................... 0.23263% sandstall..................... 0.22763% monowater..................... 0.20483% hailoffense................... 0.19369% trapper....................... 0.18600% monoflying.................... 0.17601% tricksun...................... 0.17012% monofighting.................. 0.16269% monodark...................... 0.15692% monofairy..................... 0.15628% monopoison.................... 0.15602% monofire...................... 0.14642% monorock...................... 0.13976% monoelectric.................. 0.10978% rainstall..................... 0.10952% monograss..................... 0.10427% tailwind...................... 0.08877% monoice....................... 0.07788% monoground.................... 0.07007% trickrain..................... 0.05854% gravity....................... 0.01524% hailstall..................... 0.01025% tricksand..................... 0.00743% allweather.................... 0.00384% fear.......................... 0.00359% trickhail..................... 0.00218% swagplay...................... 0.00115% Stalliness (mean: -0.351) |# -2.0|## |#### -1.5|########## |################# -1.0|########################### |############################# -0.5|############################## |############################ 0.0|######################## |################## +0.5|############ |####### +1.0|##### |### +1.5|## |# +2.0|# |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%