offense.......................55.18357% sun...........................43.85334% weatherless...................42.20055% rain..........................22.92190% balance.......................22.44774% hyperoffense..................20.15633% multiweather..................12.56708% sunoffense.................... 5.53820% sand.......................... 2.86152% monotype...................... 2.78655% rainoffense................... 2.05518% semistall..................... 1.74045% batonpass..................... 0.89974% dragmag....................... 0.88454% hail.......................... 0.84068% monoghost..................... 0.78746% mononormal.................... 0.59165% monofairy..................... 0.58484% stall......................... 0.47191% monopsychic................... 0.33565% monoflying.................... 0.32241% monofighting.................. 0.25097% voltturn...................... 0.22342% monodragon.................... 0.21839% monowater..................... 0.20433% sandoffense................... 0.15335% choice........................ 0.15076% monoground.................... 0.13981% trickroom..................... 0.11803% tailwind...................... 0.09640% monograss..................... 0.09220% monopoison.................... 0.09202% sunstall...................... 0.08219% monobug....................... 0.08213% monoelectric.................. 0.05624% hailoffense................... 0.05010% monoice....................... 0.04921% monodark...................... 0.04912% monosteel..................... 0.04461% trapper....................... 0.03311% monorock...................... 0.02396% monofire...................... 0.01746% hailstall..................... 0.00900% gravity....................... 0.00866% trickrain..................... 0.00866% tricksun...................... 0.00451% Stalliness (mean: -0.457) -3.0| | -2.5| | -2.0|## |#### -1.5|########## |############# -1.0|################# |######################## -0.5|############################## |###################### 0.0|###################### |############## +0.5|############ |#### +1.0|### |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.55%