sun...........................55.03591% offense.......................46.12568% balance.......................39.83949% weatherless...................36.96615% rain..........................17.49793% hyperoffense..................10.28176% multiweather.................. 9.92962% semistall..................... 3.64639% sunoffense.................... 2.91293% rainoffense................... 2.34543% sand.......................... 0.50307% monotype...................... 0.22975% stall......................... 0.10667% monoghost..................... 0.10264% hail.......................... 0.10075% monofairy..................... 0.09615% dragmag....................... 0.08734% mononormal.................... 0.08411% monopsychic................... 0.03695% monofighting.................. 0.03250% batonpass..................... 0.01241% voltturn...................... 0.00616% monopoison.................... 0.00254% sandoffense................... 0.00221% tailwind...................... 0.00187% monograss..................... 0.00145% monoflying.................... 0.00145% monowater..................... 0.00130% monodark...................... 0.00130% monoground.................... 0.00073% sunstall...................... 0.00067% trickroom..................... 0.00059% choice........................ 0.00024% monodragon.................... 0.00021% monosteel..................... 0.00005% hailoffense................... 0.00005% monoice....................... 0.00002% monorock...................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% monobug....................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.149) -3.0| | -2.5| | -2.0| |# -1.5|### |##### -1.0|###### |################### -0.5|############## |############# 0.0|############### |########### +0.5|############################## |## +1.0|### |# +1.5|## | more negative = more offensive, more positive = more stall one # = 0.80%