weatherless...................88.32892% offense.......................40.87619% balance.......................31.21765% hyperoffense..................16.23983% voltturn......................10.79091% sand..........................10.11836% stall......................... 6.01702% semistall..................... 5.64932% hail.......................... 1.18302% trickroom..................... 0.91791% sandstall..................... 0.83158% rain.......................... 0.61095% hailoffense................... 0.37860% dragmag....................... 0.31271% multiweather.................. 0.30263% tailwind...................... 0.21991% choice........................ 0.16248% monotype...................... 0.09764% sandoffense................... 0.08907% rainoffense................... 0.07110% sun........................... 0.06180% monowater..................... 0.05323% monopoison.................... 0.00973% monoghost..................... 0.00904% trickhail..................... 0.00832% monodark...................... 0.00616% monobug....................... 0.00548% sunoffense.................... 0.00477% trickrain..................... 0.00470% tricksand..................... 0.00413% monoground.................... 0.00412% rainstall..................... 0.00247% monoice....................... 0.00237% monofighting.................. 0.00185% monosteel..................... 0.00129% mononormal.................... 0.00123% monoflying.................... 0.00112% monorock...................... 0.00052% monopsychic................... 0.00048% monoelectric.................. 0.00040% monodragon.................... 0.00039% monofairy..................... 0.00024% gravity....................... 0.00018% monofire...................... 0.00010% hailstall..................... 0.00007% monograss..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.062) -2.0|## |#### -1.5|####### |################# -1.0|############### |################ -0.5|################### |############################## 0.0|############################## |######################## +0.5|############### |########## +1.0|######## |##### +1.5|### |# +2.0|### |# +2.5|## |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%