weatherless...................61.50342% balance.......................55.63781% offense.......................38.95216% sand..........................12.47153% sun...........................11.27563% rain.......................... 8.99772% hail.......................... 6.49203% voltturn...................... 5.18223% tailwind...................... 5.12528% trickroom..................... 3.87244% semistall..................... 3.47380% monotype...................... 1.36674% hyperoffense.................. 1.19590% monopoison.................... 0.85421% stall......................... 0.74032% multiweather.................. 0.68337% dragmag....................... 0.17084% monofighting.................. 0.17084% tricksun...................... 0.11390% hailoffense................... 0.11390% tricksand..................... 0.11390% monoelectric.................. 0.11390% monofire...................... 0.11390% sandoffense................... 0.05695% rainoffense................... 0.05695% batonpass..................... 0.05695% sunoffense.................... 0.05695% trickhail..................... 0.05695% monoground.................... 0.05695% mononormal.................... 0.05695% Stalliness (mean: 0.091) -1.5|# | -1.0|## |####### -0.5|########### |################ 0.0|############################## |############################ +0.5|################ |########## +1.0|### |## +1.5| |# more negative = more offensive, more positive = more stall one # = 0.79%