balance.......................59.34509% weatherless...................57.57281% offense.......................36.41953% sand..........................14.37919% sun...........................12.98417% rain.......................... 8.19019% hail.......................... 7.40922% tailwind...................... 5.84591% voltturn...................... 5.35932% trickroom..................... 5.23359% semistall..................... 2.84712% monotype...................... 0.75408% hyperoffense.................. 0.74828% stall......................... 0.63999% multiweather.................. 0.50066% monopoison.................... 0.36085% tricksun...................... 0.14726% dragmag....................... 0.12801% monoelectric.................. 0.10787% hailoffense................... 0.09717% monofighting.................. 0.09495% monofire...................... 0.09392% sandoffense................... 0.05900% monoground.................... 0.05900% tricksand..................... 0.05755% mononormal.................... 0.03750% rainoffense................... 0.03267% trickhail..................... 0.02938% sunoffense.................... 0.02898% batonpass..................... 0.02438% Stalliness (mean: 0.119) -1.5| | -1.0|# |###### -0.5|######### |############# 0.0|############################## |############################ +0.5|################# |########### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.83%