balance.......................58.14533% weatherless...................42.18871% offense.......................41.14175% sun...........................26.07312% sand..........................20.58387% trickroom.....................16.30513% tailwind...................... 9.98863% hail.......................... 8.35848% voltturn...................... 3.53851% rain.......................... 2.79582% semistall..................... 0.69534% stall......................... 0.01520% rainoffense................... 0.00238% hyperoffense.................. 0.00238% monotype...................... 0.00025% monopoison.................... 0.00025% tricksun...................... 0.00004% sandoffense................... 0.00000% dragmag....................... 0.00000% batonpass..................... 0.00000% sunoffense.................... 0.00000% multiweather.................. 0.00000% monofighting.................. 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.079) -1.5| | -1.0| |############# -0.5|######### |# 0.0|############################## |################### +0.5|##################### |######### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.98%