balance.......................60.35781% sun...........................40.28557% offense.......................37.05607% rain..........................32.84376% weatherless...................28.53470% tailwind...................... 7.02886% trickroom..................... 3.62532% multiweather.................. 2.46090% voltturn...................... 2.17894% semistall..................... 1.72942% tricksun...................... 1.70690% trickrain..................... 0.92714% hyperoffense.................. 0.72553% gravity....................... 0.65959% sand.......................... 0.50249% hail.......................... 0.33565% dragmag....................... 0.27890% monotype...................... 0.14449% sunoffense.................... 0.13404% stall......................... 0.13116% rainoffense................... 0.12035% sunstall...................... 0.03135% monowater..................... 0.03081% rainstall..................... 0.03045% monoghost..................... 0.02342% monorock...................... 0.01856% trickhail..................... 0.01748% sandoffense................... 0.01567% monoice....................... 0.01441% batonpass..................... 0.01297% monoflying.................... 0.01207% monodragon.................... 0.00901% tricksand..................... 0.00847% trapper....................... 0.00757% mononormal.................... 0.00703% monosteel..................... 0.00559% monopoison.................... 0.00541% monopsychic................... 0.00522% monodark...................... 0.00360% monobug....................... 0.00270% hailoffense................... 0.00270% allweather.................... 0.00234% monograss..................... 0.00180% monofairy..................... 0.00162% monofire...................... 0.00144% monoelectric.................. 0.00144% sandstall..................... 0.00090% hailstall..................... 0.00090% monofighting.................. 0.00036% Stalliness (mean: 0.111) -1.0|## |#### -0.5|######### |################### 0.0|############################## |############################ +0.5|################## |######### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.82%