balance.......................61.98850% sun...........................41.25399% offense.......................36.29892% rain..........................32.03214% weatherless...................28.45410% tailwind...................... 7.34602% trickroom..................... 3.60412% multiweather.................. 2.17441% voltturn...................... 2.16978% tricksun...................... 1.79603% semistall..................... 1.22758% trickrain..................... 0.84249% gravity....................... 0.58934% hyperoffense.................. 0.39105% sand.......................... 0.30855% dragmag....................... 0.22630% hail.......................... 0.14311% stall......................... 0.09395% sunoffense.................... 0.09219% monotype...................... 0.07275% rainoffense................... 0.04709% sunstall...................... 0.02705% monowater..................... 0.02571% monoflying.................... 0.01283% monoghost..................... 0.01221% rainstall..................... 0.01201% trickhail..................... 0.00780% monorock...................... 0.00484% tricksand..................... 0.00392% sandoffense................... 0.00378% monoice....................... 0.00374% trapper....................... 0.00316% monodragon.................... 0.00264% monopoison.................... 0.00263% batonpass..................... 0.00246% mononormal.................... 0.00212% monopsychic................... 0.00203% hailoffense................... 0.00148% monosteel..................... 0.00119% monodark...................... 0.00097% monofire...................... 0.00073% allweather.................... 0.00057% monofairy..................... 0.00054% hailstall..................... 0.00042% monoelectric.................. 0.00035% sandstall..................... 0.00030% monobug....................... 0.00018% monograss..................... 0.00004% monofighting.................. 0.00000% Stalliness (mean: 0.117) -1.0|# |### -0.5|######## |################## 0.0|############################## |############################ +0.5|################## |######### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.85%