weatherless...................90.35302% offense.......................39.72442% balance.......................31.19739% voltturn......................16.14395% hyperoffense..................15.96777% stall......................... 8.78667% semistall..................... 4.32376% hail.......................... 3.61545% rain.......................... 3.41381% sand.......................... 1.62606% rainoffense................... 1.32112% trickroom..................... 1.24899% sun........................... 1.00439% monotype...................... 0.74136% sunoffense.................... 0.64676% dragmag....................... 0.49098% sandstall..................... 0.47267% monoice....................... 0.24163% monoflying.................... 0.17443% monowater..................... 0.14398% choice........................ 0.11733% monoghost..................... 0.10375% hailoffense................... 0.06581% tailwind...................... 0.05978% monobug....................... 0.03765% trapper....................... 0.02504% monoground.................... 0.02223% mononormal.................... 0.01335% multiweather.................. 0.01270% monorock...................... 0.00248% monofairy..................... 0.00109% gravity....................... 0.00089% monofighting.................. 0.00049% monograss..................... 0.00037% hailstall..................... 0.00015% tricksun...................... 0.00008% rainstall..................... 0.00005% sandoffense................... 0.00003% monodragon.................... 0.00002% monofire...................... 0.00002% monoelectric.................. 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: 0.010) -2.0|##### |#### -1.5|####### |####### -1.0|####################### |############################# -0.5|###################### |#################### 0.0|############################## |###################### +0.5|################### |################## +1.0|######## |#### +1.5|##### |### +2.0|#### |# +2.5|## |# +3.0|# |###### more negative = more offensive, more positive = more stall one # = 0.41%