sand..........................56.29066% weatherless...................42.41451% balance.......................38.20003% offense.......................33.41930% semistall.....................12.89427% hyperoffense.................. 8.16483% stall......................... 7.32157% sandstall..................... 4.51097% sandoffense................... 3.31090% batonpass..................... 2.11644% dragmag....................... 1.79000% choice........................ 1.50639% rain.......................... 1.04274% sun........................... 0.26164% rainoffense................... 0.15955% sunoffense.................... 0.09778% monotype...................... 0.06614% trapper....................... 0.05304% monorock...................... 0.04330% voltturn...................... 0.03059% multiweather.................. 0.02134% monosteel..................... 0.01373% hail.......................... 0.01179% monoice....................... 0.00401% monobug....................... 0.00341% mononormal.................... 0.00052% monoflying.................... 0.00047% monofire...................... 0.00046% monopoison.................... 0.00039% monoelectric.................. 0.00023% monowater..................... 0.00007% monodark...................... 0.00001% monodragon.................... 0.00001% monograss..................... 0.00000% monoghost..................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.240) |# -1.5|### |########## -1.0|############# |###################### -0.5|#################### |###################### 0.0|##################### |################## +0.5|######################### |############################## +1.0|############### |################## +1.5|########### |######## +2.0|###### |# +2.5| more negative = more offensive, more positive = more stall one # = 0.41%