sand..........................58.43850% offense.......................40.99930% weatherless...................39.04688% hyperoffense..................30.99059% balance.......................17.93835% sandoffense...................17.16591% stall......................... 6.64555% sandstall..................... 4.98402% choice........................ 4.07120% dragmag....................... 3.48893% semistall..................... 3.42621% voltturn...................... 2.48401% hail.......................... 1.61188% rain.......................... 1.17017% rainoffense................... 0.78584% multiweather.................. 0.46633% sun........................... 0.19890% trickroom..................... 0.04742% tricksand..................... 0.03260% monotype...................... 0.00695% monosteel..................... 0.00312% monofighting.................. 0.00266% monowater..................... 0.00103% hailstall..................... 0.00084% monoice....................... 0.00013% sunoffense.................... 0.00008% monobug....................... 0.00001% hailoffense................... 0.00001% monofire...................... 0.00000% monodark...................... 0.00000% mononormal.................... 0.00000% tailwind...................... 0.00000% monoelectric.................. 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% monopsychic................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.402) -2.0|## |####### -1.5|################## |################ -1.0|############################## |###################### -0.5|################# |############### 0.0|############# |############ +0.5|########## |###### +1.0|## |### +1.5|#### |##### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.53%