sand..........................49.42375% balance.......................39.65028% offense.......................25.35459% weatherless...................23.03275% rain..........................20.73859% hyperoffense..................16.15122% semistall.....................13.34830% stall......................... 5.49561% hail.......................... 5.00267% sandoffense................... 3.58352% voltturn...................... 2.91524% sun........................... 2.66798% dragmag....................... 2.01506% sandstall..................... 1.80170% trickroom..................... 1.61350% rainstall..................... 1.50273% sunstall...................... 1.48950% tricksand..................... 1.35686% choice........................ 0.77428% multiweather.................. 0.70870% rainoffense................... 0.44721% tailwind...................... 0.34116% hailstall..................... 0.14204% monotype...................... 0.12436% gravity....................... 0.09527% tricksun...................... 0.06437% monofighting.................. 0.06041% sunoffense.................... 0.02097% monodragon.................... 0.01779% monopoison.................... 0.01728% monoice....................... 0.01285% monoground.................... 0.01281% hailoffense................... 0.00558% monowater..................... 0.00225% monodark...................... 0.00047% monorock...................... 0.00040% monopsychic................... 0.00004% monosteel..................... 0.00003% monoflying.................... 0.00002% monobug....................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% trickrain..................... 0.00000% monoghost..................... 0.00000% trickhail..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.131) -2.0|#### |#### -1.5|############# |########### -1.0|########### |############# -0.5|################ |################ 0.0|################### |################ +0.5|################## |############################## +1.0|############################# |######### +1.5|####### |### +2.0|### |# +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.44%