weatherless...................75.53369% balance.......................40.69156% offense.......................39.12974% sand..........................15.99369% hyperoffense.................. 9.77872% semistall..................... 7.58834% sun........................... 7.23479% voltturn...................... 3.54219% stall......................... 2.81164% rain.......................... 2.78674% multiweather.................. 1.85904% sunoffense.................... 1.19382% dragmag....................... 1.07011% monotype...................... 1.06415% sandoffense................... 0.64163% hail.......................... 0.44320% choice........................ 0.35271% trickroom..................... 0.33919% sandstall..................... 0.30832% monoflying.................... 0.18932% monowater..................... 0.15027% monosteel..................... 0.09462% monoground.................... 0.09139% monobug....................... 0.08483% monorock...................... 0.07769% rainoffense................... 0.07719% tricksand..................... 0.07470% mononormal.................... 0.06885% monodragon.................... 0.06449% tailwind...................... 0.06075% monofire...................... 0.05323% monograss..................... 0.05303% monoelectric.................. 0.04672% monopoison.................... 0.04198% allweather.................... 0.03724% monopsychic................... 0.03456% monoghost..................... 0.02877% monodark...................... 0.02819% monoice....................... 0.02097% trickhail..................... 0.02081% monofighting.................. 0.01904% sunstall...................... 0.01746% monofairy..................... 0.01696% Stalliness (mean: 0.029) -2.0|# |# -1.5|###### |######## -1.0|############ |#################### -0.5|######################## |############################## 0.0|############################# |########################## +0.5|########################### |#################### +1.0|########## |######### +1.5|##### |### +2.0|# | +2.5| | +3.0| | +3.5| more negative = more offensive, more positive = more stall one # = 0.43%