offense.......................54.81084% weatherless...................44.14356% sun...........................41.37494% rain..........................25.47161% balance.......................20.57723% hyperoffense..................19.71832% multiweather..................16.92473% sunoffense.................... 7.72639% sand.......................... 5.40877% stall......................... 3.24695% dragmag....................... 2.47127% semistall..................... 1.64666% sunstall...................... 1.57599% rainoffense................... 1.57562% monotype...................... 1.44030% sandoffense................... 1.14307% hail.......................... 0.89477% batonpass..................... 0.52645% choice........................ 0.26520% monosteel..................... 0.24542% monoflying.................... 0.24026% mononormal.................... 0.16135% monofighting.................. 0.15646% monowater..................... 0.14323% monopsychic................... 0.13216% monodragon.................... 0.11894% rainstall..................... 0.11583% monofire...................... 0.11496% tailwind...................... 0.11477% monobug....................... 0.10796% monodark...................... 0.10777% monoghost..................... 0.09638% trickroom..................... 0.08130% monoground.................... 0.07324% monorock...................... 0.07014% monoelectric.................. 0.04882% monofairy..................... 0.04414% voltturn...................... 0.04143% sandstall..................... 0.01931% trapper....................... 0.01143% Stalliness (mean: -0.364) |# -2.0|# |##### -1.5|###### |################## -1.0|################ |########################### -0.5|############################## |############################## 0.0|###################### |############### +0.5|########## |#### +1.0|# |## +1.5|# | +2.0|## | +2.5|### | +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%