sun...........................58.72616% offense.......................48.49492% rain..........................43.60343% multiweather..................25.29029% hyperoffense..................23.55955% balance.......................21.32769% weatherless...................21.08001% sunoffense....................15.11768% stall......................... 6.36510% dragmag....................... 5.86280% sunstall...................... 3.85878% rainoffense................... 3.72753% sand.......................... 1.14000% hail.......................... 0.74070% tailwind...................... 0.41898% sandoffense................... 0.36966% semistall..................... 0.25274% monotype...................... 0.21626% monodark...................... 0.11474% trickroom..................... 0.09903% monoghost..................... 0.09903% voltturn...................... 0.04415% batonpass..................... 0.03695% monodragon.................... 0.00234% monoflying.................... 0.00234% monopsychic................... 0.00015% monowater..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.326) | -2.0| |############ -1.5|######## |########################### -1.0|######### |####################### -0.5|########################### |############################## 0.0|#################### |############## +0.5|##################### |### +1.0| | +1.5| | +2.0|##### | +2.5|####### | +3.0| | more negative = more offensive, more positive = more stall one # = 0.48%