weatherless...................72.00073% hyperoffense..................61.04529% sun...........................27.48920% sunoffense....................26.45680% offense.......................24.07745% balance.......................14.87726% sand.......................... 0.50363% rain.......................... 0.00644% monotype...................... 0.00000% monoghost..................... 0.00000% trickroom..................... 0.00000% sandoffense................... 0.00000% voltturn...................... 0.00000% hail.......................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% semistall..................... 0.00000% multiweather.................. 0.00000% Stalliness (mean: -1.043) -2.0|############################# |#### -1.5| |################# -1.0|############################## |##### -0.5|######################## |### 0.0| |#################### +0.5| | +1.0| more negative = more offensive, more positive = more stall one # = 0.76%