weatherless...................77.89552% offense.......................40.44715% balance.......................28.42414% hyperoffense..................15.53741% voltturn......................13.11794% rain..........................11.48429% semistall.....................10.10333% sun........................... 8.24595% stall......................... 5.48797% sand.......................... 2.84115% multiweather.................. 2.06256% monotype...................... 1.99203% hail.......................... 1.60907% rainoffense................... 1.24944% sunoffense.................... 0.87867% trickroom..................... 0.78985% choice........................ 0.66715% rainstall..................... 0.39963% dragmag....................... 0.32136% monoghost..................... 0.28701% tricksun...................... 0.27217% trickrain..................... 0.27217% monoelectric.................. 0.24602% monosteel..................... 0.22754% monoflying.................... 0.19667% mononormal.................... 0.19416% monowater..................... 0.18749% sandoffense................... 0.16480% hailoffense................... 0.15347% monopsychic................... 0.12752% monofairy..................... 0.12742% monobug....................... 0.12264% monoice....................... 0.09435% monofire...................... 0.09385% monopoison.................... 0.09206% monodark...................... 0.06181% monograss..................... 0.05928% sunstall...................... 0.05546% monorock...................... 0.04180% monofighting.................. 0.04109% monoground.................... 0.03734% tailwind...................... 0.03208% monodragon.................... 0.02437% trapper....................... 0.00755% Stalliness (mean: -0.042) |# -2.0|### |##### -1.5|###### |########### -1.0|############## |################## -0.5|############################## |################### 0.0|################## |################## +0.5|############### |############ +1.0|###### |############# +1.5|##### |# +2.0|##### |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.49%