weatherless...................57.46579% balance.......................54.03643% offense.......................42.37806% sand..........................15.58402% rain..........................13.48303% sun...........................11.62118% voltturn...................... 5.04512% hail.......................... 3.66352% trickroom..................... 2.72417% semistall..................... 2.09523% multiweather.................. 1.80368% tailwind...................... 1.77713% dragmag....................... 1.28031% hyperoffense.................. 1.15841% monotype...................... 0.96859% tricksand..................... 0.33404% stall......................... 0.33187% monoice....................... 0.31834% tricksun...................... 0.27637% mononormal.................... 0.25231% monoghost..................... 0.17109% gravity....................... 0.10756% monowater..................... 0.05764% batonpass..................... 0.05368% monoelectric.................. 0.05291% rainoffense................... 0.04819% trickhail..................... 0.04516% hailoffense................... 0.03961% monobug....................... 0.03708% monopoison.................... 0.03698% sunoffense.................... 0.03634% trickrain..................... 0.02370% monorock...................... 0.01517% monofire...................... 0.01373% monopsychic................... 0.01334% trapper....................... 0.00776% Stalliness (mean: 0.089) -1.5|# | -1.0|# |##### -0.5|############ |######################### 0.0|############################## |######################### +0.5|####################### |######### +1.0|### |## +1.5| more negative = more offensive, more positive = more stall one # = 0.73%