balance.......................60.41910% weatherless...................49.60232% offense.......................38.33330% sand..........................19.27809% rain..........................17.67696% sun...........................11.81167% voltturn...................... 8.08863% dragmag....................... 3.88150% hail.......................... 2.41838% tailwind...................... 1.77323% monotype...................... 1.21865% trickroom..................... 1.09922% semistall..................... 0.97149% multiweather.................. 0.78741% monoice....................... 0.62394% mononormal.................... 0.59091% hyperoffense.................. 0.15210% tricksun...................... 0.13268% stall......................... 0.12400% tricksand..................... 0.02694% trickrain..................... 0.01784% gravity....................... 0.01624% monopoison.................... 0.00374% batonpass..................... 0.00212% trapper....................... 0.00071% rainoffense................... 0.00047% monowater..................... 0.00006% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.128) -1.5| | -1.0| |##### -0.5|######## |##################### 0.0|############################ |############################## +0.5|############################ |###### +1.0|# |# +1.5| more negative = more offensive, more positive = more stall one # = 0.79%