balance.......................57.38876% weatherless...................45.51011% offense.......................40.45031% sand..........................25.99764% rain..........................17.40281% sun...........................11.24699% voltturn...................... 4.07154% tailwind...................... 3.02631% semistall..................... 2.06431% trickroom..................... 1.10535% multiweather.................. 0.56729% hail.......................... 0.40974% dragmag....................... 0.31244% tricksun...................... 0.18510% monotype...................... 0.14093% mononormal.................... 0.11095% stall......................... 0.09460% monoice....................... 0.02964% trickrain..................... 0.00754% hyperoffense.................. 0.00202% gravity....................... 0.00154% monopoison.................... 0.00034% batonpass..................... 0.00017% trapper....................... 0.00001% tricksand..................... 0.00001% rainoffense................... 0.00000% monowater..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% sunoffense.................... 0.00000% trickhail..................... 0.00000% hailoffense................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.132) -1.5| | -1.0| |######### -0.5|#### |########################## 0.0|##################### |############################## +0.5|######################## |######### +1.0| |## +1.5| more negative = more offensive, more positive = more stall one # = 0.80%