weatherless...................55.66992% offense.......................52.97799% sand..........................35.48708% balance.......................25.48242% hyperoffense..................15.83562% sun...........................11.34709% multiweather.................. 5.97096% stall......................... 3.18848% rain.......................... 2.93167% semistall..................... 2.51548% sandoffense................... 2.29452% sunoffense.................... 1.96599% voltturn...................... 1.25351% sandstall..................... 1.01925% batonpass..................... 0.62642% hail.......................... 0.54337% dragmag....................... 0.54065% rainoffense................... 0.35386% trickroom..................... 0.25922% monotype...................... 0.24152% monowater..................... 0.10598% gravity....................... 0.02771% monobug....................... 0.02478% monoghost..................... 0.02370% monopoison.................... 0.02319% hailoffense................... 0.02247% tailwind...................... 0.02163% tricksand..................... 0.01730% monofire...................... 0.01363% monoflying.................... 0.01091% mononormal.................... 0.00965% monograss..................... 0.00858% monodark...................... 0.00823% trickhail..................... 0.00807% monopsychic................... 0.00505% tricksun...................... 0.00457% monodragon.................... 0.00405% monosteel..................... 0.00255% monoground.................... 0.00077% monofairy..................... 0.00040% sunstall...................... 0.00023% trapper....................... 0.00017% monoelectric.................. 0.00004% monofighting.................. 0.00001% monoice....................... 0.00000% monorock...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.316) -2.0|# |## -1.5|##### |############ -1.0|###################### |############################## -0.5|######################## |#################### 0.0|################### |############### +0.5|############## |###### +1.0|### |## +1.5|# |#### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.55%