weatherless...................92.18484% offense.......................54.10476% hyperoffense..................34.86964% balance.......................10.29602% hail.......................... 5.58394% voltturn...................... 3.64901% hailoffense................... 2.51423% monotype...................... 1.59899% sand.......................... 1.07206% trickroom..................... 1.00260% rain.......................... 0.73728% semistall..................... 0.65618% sun........................... 0.53725% monowater..................... 0.43804% sunoffense.................... 0.32568% choice........................ 0.29467% rainoffense................... 0.26240% monobug....................... 0.18953% mononormal.................... 0.15174% sandoffense................... 0.13987% monorock...................... 0.13870% monograss..................... 0.13520% dragmag....................... 0.12543% multiweather.................. 0.11536% monodark...................... 0.10314% monopoison.................... 0.09735% monoice....................... 0.08652% stall......................... 0.07340% monofire...................... 0.05917% monoflying.................... 0.04714% tailwind...................... 0.04602% monofighting.................. 0.04365% monoground.................... 0.03729% monoghost..................... 0.03341% monodragon.................... 0.02929% monopsychic................... 0.02929% monoelectric.................. 0.02767% monosteel..................... 0.02753% trapper....................... 0.02401% monofairy..................... 0.00700% sandstall..................... 0.00216% Stalliness (mean: -0.744) -2.5|# |# -2.0|### |######## -1.5|################### |##################### -1.0|######################## |############################## -0.5|########################### |#################### 0.0|############# |######## +0.5|### |# +1.0|## | more negative = more offensive, more positive = more stall one # = 0.55%