weatherless...................91.79041% offense.......................55.07054% hyperoffense..................30.13010% balance.......................13.76606% hail.......................... 7.24037% hailoffense................... 4.69104% voltturn...................... 3.79224% semistall..................... 0.99707% monotype...................... 0.87679% sand.......................... 0.64871% monowater..................... 0.57967% trickroom..................... 0.44467% rain.......................... 0.27184% rainoffense................... 0.09345% sun........................... 0.08490% sandoffense................... 0.07507% monorock...................... 0.04154% stall......................... 0.03624% multiweather.................. 0.03624% monobug....................... 0.03611% monopoison.................... 0.03604% monoice....................... 0.03483% sunoffense.................... 0.03285% monofire...................... 0.03253% choice........................ 0.03150% monograss..................... 0.03070% dragmag....................... 0.02909% mononormal.................... 0.02394% monofighting.................. 0.01781% monodark...................... 0.01775% tailwind...................... 0.01548% monopsychic................... 0.01514% trapper....................... 0.01495% monoflying.................... 0.00453% monodragon.................... 0.00247% monofairy..................... 0.00207% monoground.................... 0.00168% monoelectric.................. 0.00026% monoghost..................... 0.00003% sandstall..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.654) -2.5| |# -2.0|### |#### -1.5|################# |################### -1.0|###################### |############################## -0.5|########################### |##################### 0.0|############## |########## +0.5|##### |# +1.0|#### | more negative = more offensive, more positive = more stall one # = 0.56%