weatherless...................91.76274% offense.......................59.05077% hyperoffense..................26.62415% balance.......................14.07603% hail.......................... 7.83170% hailoffense................... 6.62311% voltturn...................... 3.51506% monotype...................... 0.61380% monowater..................... 0.35460% semistall..................... 0.24602% sand.......................... 0.24452% trickroom..................... 0.12139% rain.......................... 0.08726% sun........................... 0.07852% monograss..................... 0.07503% monofire...................... 0.05746% mononormal.................... 0.03406% monoice....................... 0.02611% monopsychic................... 0.02359% monorock...................... 0.02210% sandoffense................... 0.01737% rainoffense................... 0.01430% monodark...................... 0.00908% sunoffense.................... 0.00801% monopoison.................... 0.00501% dragmag....................... 0.00473% multiweather.................. 0.00473% monofighting.................. 0.00366% stall......................... 0.00303% monobug....................... 0.00258% choice........................ 0.00148% trapper....................... 0.00109% tailwind...................... 0.00088% monofairy..................... 0.00022% monodragon.................... 0.00021% monoflying.................... 0.00010% monoelectric.................. 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% monosteel..................... 0.00000% Stalliness (mean: -0.617) -2.5| | -2.0|#### |#### -1.5|############## |############# -1.0|############## |##################### -0.5|######################## |############################## 0.0|############ |########## +0.5|##### | +1.0|## | more negative = more offensive, more positive = more stall one # = 0.66%