weatherless...................65.18958% offense.......................59.40454% balance.......................24.47339% sun...........................20.81021% hyperoffense..................12.23027% rain..........................11.39283% sand.......................... 8.81114% multiweather.................. 7.39057% monotype...................... 3.07491% semistall..................... 3.05949% hail.......................... 1.82645% sunoffense.................... 1.34094% voltturn...................... 1.12259% trickroom..................... 0.87855% stall......................... 0.83231% sandoffense................... 0.80919% monofire...................... 0.63707% rainoffense................... 0.54203% monopsychic................... 0.30826% monowater..................... 0.29542% mononormal.................... 0.27744% monobug....................... 0.25432% monoflying.................... 0.23376% monodragon.................... 0.22349% monoghost..................... 0.20551% monofairy..................... 0.18239% monosteel..................... 0.17211% monograss..................... 0.14899% choice........................ 0.13101% hailoffense................... 0.11303% monofighting.................. 0.11046% monodark...................... 0.11046% dragmag....................... 0.08734% monopoison.................... 0.07963% monorock...................... 0.07963% tricksun...................... 0.07450% rainstall..................... 0.06422% monoice....................... 0.06422% monoelectric.................. 0.06165% tailwind...................... 0.05651% sunstall...................... 0.04881% tricksand..................... 0.04624% monoground.................... 0.04367% sandstall..................... 0.03083% trickhail..................... 0.02055% hailstall..................... 0.00771% allweather.................... 0.00257% Stalliness (mean: -0.313) -2.0|# |# -1.5|### |######## -1.0|################# |######################### -0.5|############################## |########################## 0.0|##################### |################ +0.5|######### |###### +1.0|### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.59%