weatherless...................65.41967% offense.......................57.44786% balance.......................25.39878% sun...........................21.18360% hyperoffense..................12.64068% rain..........................11.40542% sand.......................... 8.07678% multiweather.................. 6.97775% semistall..................... 3.53448% monotype...................... 2.82823% hail.......................... 1.60549% voltturn...................... 1.43772% sunoffense.................... 1.38841% trickroom..................... 1.34353% stall......................... 0.97821% monofire...................... 0.86975% sandoffense................... 0.73431% rainoffense................... 0.62716% monowater..................... 0.25232% mononormal.................... 0.23562% monobug....................... 0.19221% monopsychic................... 0.18606% monoflying.................... 0.18419% monofairy..................... 0.16240% monoghost..................... 0.15508% monodragon.................... 0.15005% monograss..................... 0.14917% monosteel..................... 0.12933% tricksun...................... 0.10267% choice........................ 0.09104% hailoffense................... 0.08981% rainstall..................... 0.08586% monodark...................... 0.07969% monofighting.................. 0.07913% dragmag....................... 0.07524% tricksand..................... 0.07359% monorock...................... 0.07212% monoice....................... 0.06301% monopoison.................... 0.05707% tailwind...................... 0.05413% monoelectric.................. 0.05302% sunstall...................... 0.05268% trickhail..................... 0.03778% sandstall..................... 0.03545% monoground.................... 0.03366% hailstall..................... 0.00509% allweather.................... 0.00124% Stalliness (mean: -0.300) -2.0|# |# -1.5|### |########## -1.0|################### |########################### -0.5|############################## |######################### 0.0|###################### |################# +0.5|########## |####### +1.0|#### |### +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%