weatherless...................66.90306% offense.......................50.53205% balance.......................30.46015% sun...........................23.65645% hyperoffense..................12.52693% rain.......................... 8.75123% sand.......................... 5.78454% multiweather.................. 5.09864% semistall..................... 4.90879% trickroom..................... 4.07501% voltturn...................... 2.33455% stall......................... 1.57208% hail.......................... 1.28108% monotype...................... 1.25338% sunoffense.................... 1.21063% rainoffense................... 0.75899% monofire...................... 0.50390% sandoffense................... 0.17796% monograss..................... 0.16888% tricksun...................... 0.16133% monorock...................... 0.13062% tricksand..................... 0.12762% monowater..................... 0.12643% rainstall..................... 0.11463% monobug....................... 0.10036% trickhail..................... 0.07189% mononormal.................... 0.05076% monoghost..................... 0.04370% monoice....................... 0.02778% sunstall...................... 0.02293% monoground.................... 0.02292% sandstall..................... 0.01944% monoflying.................... 0.01930% monofairy..................... 0.01711% monoelectric.................. 0.01696% choice........................ 0.01583% monofighting.................. 0.01162% monopsychic................... 0.00969% tailwind...................... 0.00941% monodragon.................... 0.00230% monodark...................... 0.00205% hailoffense................... 0.00061% monosteel..................... 0.00031% dragmag....................... 0.00026% monopoison.................... 0.00001% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.225) -2.0| |# -1.5|## |############# -1.0|########################## |############################# -0.5|############################## |######################## 0.0|######################### |####################### +0.5|############## |########## +1.0|###### |###### +1.5|# |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.47%