weatherless...................60.48053% offense.......................44.42716% balance.......................36.89330% sun...........................33.79897% trickroom.....................10.79053% hyperoffense.................. 8.73096% semistall..................... 6.00868% rain.......................... 5.00269% stall......................... 3.93990% sand.......................... 2.99480% multiweather.................. 2.12133% voltturn...................... 1.77082% sunoffense.................... 1.58868% rainstall..................... 0.37577% tricksun...................... 0.26738% hail.......................... 0.25506% monotype...................... 0.25142% rainoffense................... 0.18203% tricksand..................... 0.11439% monorock...................... 0.09112% sunstall...................... 0.07519% monoground.................... 0.07065% sandoffense................... 0.03538% monobug....................... 0.02167% monowater..................... 0.02022% sandstall..................... 0.01770% monograss..................... 0.01657% monoghost..................... 0.01549% mononormal.................... 0.00654% monoelectric.................. 0.00382% monofighting.................. 0.00280% trickhail..................... 0.00198% monofairy..................... 0.00194% choice........................ 0.00181% monopsychic................... 0.00030% monodark...................... 0.00020% monodragon.................... 0.00009% hailoffense................... 0.00001% monofire...................... 0.00001% tailwind...................... 0.00001% monoice....................... 0.00001% dragmag....................... 0.00001% monoflying.................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.079) -2.0|# | -1.5|# |######## -1.0|##################### |############### -0.5|############################## |################ 0.0|############################## |########################## +0.5|############ |####### +1.0|###### |######## +1.5|# |## +2.0|##### | more negative = more offensive, more positive = more stall one # = 0.53%