weatherless...................90.27860% offense.......................47.22767% balance.......................36.88792% hyperoffense..................10.19942% hail.......................... 6.73801% voltturn...................... 5.74545% semistall..................... 4.38096% rain.......................... 1.69306% stall......................... 1.30402% sun........................... 1.22530% trickroom..................... 1.21503% monotype...................... 0.78492% choice........................ 0.53279% hailoffense................... 0.51225% trickhail..................... 0.28408% rainoffense................... 0.25556% sunoffense.................... 0.25442% sand.......................... 0.20992% monoice....................... 0.16543% multiweather.................. 0.14489% monograss..................... 0.10268% tailwind...................... 0.08557% monoflying.................... 0.08100% monoelectric.................. 0.07302% mononormal.................... 0.06617% monorock...................... 0.06161% monofighting.................. 0.05933% monowater..................... 0.05590% monobug....................... 0.04906% monopsychic................... 0.03879% hailstall..................... 0.02966% monofire...................... 0.02624% monopoison.................... 0.02168% sandstall..................... 0.02168% monodark...................... 0.02054% monoghost..................... 0.01939% monosteel..................... 0.01027% monodragon.................... 0.00913% monofairy..................... 0.00799% tricksun...................... 0.00799% dragmag....................... 0.00570% monoground.................... 0.00456% tricksand..................... 0.00228% sandoffense................... 0.00114% rainstall..................... 0.00114% Stalliness (mean: -0.114) -2.0|# |# -1.5|#### |####### -1.0|############# |################### -0.5|######################## |############################## 0.0|############################## |########################### +0.5|################### |########### +1.0|####### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%