weatherless...................90.94419% offense.......................46.42100% balance.......................37.65764% hyperoffense.................. 9.87027% voltturn...................... 6.55102% hail.......................... 6.30918% semistall..................... 4.73843% rain.......................... 1.46614% trickroom..................... 1.34319% stall......................... 1.31266% sun........................... 1.21066% monotype...................... 0.61458% choice........................ 0.54495% hailoffense................... 0.50752% trickhail..................... 0.31214% rainoffense................... 0.30069% sunoffense.................... 0.28565% monoice....................... 0.16181% sand.......................... 0.15462% tailwind...................... 0.09770% multiweather.................. 0.08479% monorock...................... 0.06120% monobug....................... 0.05376% monoelectric.................. 0.05118% monofighting.................. 0.05040% monowater..................... 0.04801% monoflying.................... 0.04656% monograss..................... 0.04123% mononormal.................... 0.03589% hailstall..................... 0.02695% monopsychic................... 0.02514% monopoison.................... 0.02254% monoghost..................... 0.01980% monofire...................... 0.01932% sandstall..................... 0.01762% monodark...................... 0.01602% monoground.................... 0.00596% tricksun...................... 0.00523% monosteel..................... 0.00412% dragmag....................... 0.00374% monodragon.................... 0.00345% monofairy..................... 0.00279% tricksand..................... 0.00172% rainstall..................... 0.00110% sandoffense................... 0.00075% Stalliness (mean: -0.095) -2.0|# |# -1.5|#### |####### -1.0|############ |################## -0.5|###################### |############################## 0.0|############################## |########################### +0.5|################### |########## +1.0|####### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.51%