weatherless...................75.42361% offense.......................45.30865% balance.......................33.78705% hyperoffense..................11.51067% sand..........................10.79514% sun........................... 7.02926% voltturn...................... 7.01590% rain.......................... 5.89608% semistall..................... 5.42119% stall......................... 3.97245% hail.......................... 2.44773% monotype...................... 2.36916% trickroom..................... 1.57151% multiweather.................. 1.52074% sandoffense................... 0.76963% sunoffense.................... 0.55414% choice........................ 0.43080% dragmag....................... 0.38523% monobug....................... 0.30811% hailoffense................... 0.30655% monowater..................... 0.28844% sandstall..................... 0.28423% rainoffense................... 0.25248% monofire...................... 0.20456% mononormal.................... 0.17862% monodark...................... 0.13928% monopoison.................... 0.13427% monosteel..................... 0.13366% monoice....................... 0.12478% monoflying.................... 0.12406% monograss..................... 0.11008% monofairy..................... 0.10598% monodragon.................... 0.10348% monopsychic................... 0.10275% monoghost..................... 0.09448% monofighting.................. 0.09125% monoelectric.................. 0.09125% monorock...................... 0.08905% sunstall...................... 0.08768% tricksun...................... 0.07815% tailwind...................... 0.07708% rainstall..................... 0.07412% monoground.................... 0.05624% tricksand..................... 0.02715% trickhail..................... 0.02070% hailstall..................... 0.01883% trapper....................... 0.01519% gravity....................... 0.01489% allweather.................... 0.01151% trickrain..................... 0.00771% swagplay...................... 0.00418% fear.......................... 0.00008% Stalliness (mean: -0.056) -2.0|# |### -1.5|###### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%