weatherless...................75.57635% offense.......................44.91981% balance.......................33.99981% hyperoffense..................11.32740% sand..........................11.01638% voltturn...................... 8.50172% sun........................... 6.64323% rain.......................... 6.22053% semistall..................... 5.41807% stall......................... 4.33491% hail.......................... 2.16771% trickroom..................... 1.89744% monotype...................... 1.75841% multiweather.................. 1.55934% sandoffense................... 0.76081% sunoffense.................... 0.51022% dragmag....................... 0.44764% choice........................ 0.41486% hailoffense................... 0.33997% sandstall..................... 0.31185% rainoffense................... 0.25018% monobug....................... 0.22561% monowater..................... 0.20685% monofire...................... 0.19704% mononormal.................... 0.12429% tricksun...................... 0.10498% monosteel..................... 0.10212% monodragon.................... 0.09612% monoflying.................... 0.09463% monopoison.................... 0.08985% monodark...................... 0.08957% monoice....................... 0.08163% sunstall...................... 0.08160% monofairy..................... 0.08033% tailwind...................... 0.07920% monopsychic................... 0.07417% monograss..................... 0.06823% monoelectric.................. 0.06525% monoghost..................... 0.06215% rainstall..................... 0.05859% monofighting.................. 0.05835% monorock...................... 0.05525% monoground.................... 0.03873% tricksand..................... 0.02786% trickhail..................... 0.02087% hailstall..................... 0.01486% gravity....................... 0.01401% allweather.................... 0.01118% trickrain..................... 0.00886% trapper....................... 0.00528% swagplay...................... 0.00279% fear.......................... 0.00008% Stalliness (mean: -0.039) -2.0|# |### -1.5|###### |########## -1.0|############### |##################### -0.5|########################## |############################## 0.0|############################## |######################### +0.5|################### |############# +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.44%