weatherless...................76.40317% offense.......................42.24755% balance.......................31.51152% hyperoffense..................12.35515% voltturn......................11.92491% sand..........................10.66008% stall......................... 7.94066% rain.......................... 7.52143% semistall..................... 5.94511% sun........................... 5.86013% trickroom..................... 2.70071% multiweather.................. 1.94035% hail.......................... 1.55513% sandoffense................... 0.74466% sandstall..................... 0.69271% dragmag....................... 0.63398% rainoffense................... 0.56392% monotype...................... 0.50043% sunoffense.................... 0.41036% choice........................ 0.36024% tricksun...................... 0.32224% hailoffense................... 0.27927% tailwind...................... 0.20327% monofire...................... 0.11143% monowater..................... 0.09620% sunstall...................... 0.08157% gravity....................... 0.04459% monobug....................... 0.04357% mononormal.................... 0.04288% monodragon.................... 0.03155% monofairy..................... 0.03001% monofighting.................. 0.03000% rainstall..................... 0.02789% monosteel..................... 0.02289% monoflying.................... 0.01893% monopsychic................... 0.01413% allweather.................... 0.01179% tricksand..................... 0.01146% trickhail..................... 0.01071% monoice....................... 0.00984% monodark...................... 0.00901% monoelectric.................. 0.00899% monopoison.................... 0.00838% monograss..................... 0.00689% monorock...................... 0.00622% monoground.................... 0.00542% monoghost..................... 0.00500% trickrain..................... 0.00325% hailstall..................... 0.00287% trapper....................... 0.00034% swagplay...................... 0.00003% fear.......................... 0.00000% Stalliness (mean: 0.045) -2.0|# |##### -1.5|###### |########### -1.0|################## |#################### -0.5|######################## |############################## 0.0|############################# |####################### +0.5|################### |############## +1.0|######### |###### +1.5|###### |### +2.0|### |### +2.5|## |## +3.0|# |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%