weatherless...................78.79135% balance.......................34.05018% offense.......................33.72858% stall.........................14.30715% semistall..................... 9.87076% voltturn...................... 9.75983% rain.......................... 9.14590% sand.......................... 8.48812% hyperoffense.................. 8.04333% sun........................... 3.96008% trickroom..................... 1.30902% multiweather.................. 0.97483% dragmag....................... 0.71519% sandstall..................... 0.70691% hail.......................... 0.61787% sandoffense................... 0.20978% monotype...................... 0.19775% choice........................ 0.18891% sunoffense.................... 0.11842% tailwind...................... 0.10843% tricksun...................... 0.10109% hailoffense................... 0.07102% monofire...................... 0.03525% monowater..................... 0.03403% rainoffense................... 0.03302% sunstall...................... 0.03194% monofighting.................. 0.02373% monodragon.................... 0.02181% monosteel..................... 0.01956% monobug....................... 0.01643% gravity....................... 0.01366% mononormal.................... 0.00905% monoice....................... 0.00676% monograss..................... 0.00636% allweather.................... 0.00636% monoelectric.................. 0.00535% monofairy..................... 0.00431% monodark...................... 0.00390% trickhail..................... 0.00281% monoflying.................... 0.00253% monoground.................... 0.00240% rainstall..................... 0.00196% tricksand..................... 0.00195% monorock...................... 0.00175% monopoison.................... 0.00170% monopsychic................... 0.00155% monoghost..................... 0.00149% trickrain..................... 0.00074% hailstall..................... 0.00024% trapper....................... 0.00000% swagplay...................... 0.00000% fear.......................... 0.00000% Stalliness (mean: 0.367) -2.0|# |##### -1.5|##### |##### -1.0|########## |############# -0.5|###################### |############################## 0.0|########################### |############################# +0.5|################# |################### +1.0|########### |######### +1.5|########### |##### +2.0|###### |######## +2.5|### |### +3.0|## |## +3.5|## more negative = more offensive, more positive = more stall one # = 0.40%