weatherless...................83.98638% offense.......................40.12361% balance.......................38.50299% hail..........................12.24390% hyperoffense.................. 8.95140% stall......................... 7.40442% semistall..................... 5.01758% voltturn...................... 3.32760% trickroom..................... 2.42734% rain.......................... 1.63006% sun........................... 1.62658% sand.......................... 0.78077% choice........................ 0.77308% monotype...................... 0.74923% sunoffense.................... 0.62000% hailstall..................... 0.60545% rainoffense................... 0.48896% monoice....................... 0.46416% multiweather.................. 0.21007% sandstall..................... 0.10795% hailoffense................... 0.09279% mononormal.................... 0.07537% monograss..................... 0.04730% tailwind...................... 0.04078% monoground.................... 0.04001% monodark...................... 0.03987% monofighting.................. 0.02917% monosteel..................... 0.02689% monoflying.................... 0.00921% dragmag....................... 0.00882% monowater..................... 0.00701% trickhail..................... 0.00607% monoghost..................... 0.00473% monopsychic................... 0.00394% monodragon.................... 0.00298% monofairy..................... 0.00158% monofire...................... 0.00149% monorock...................... 0.00124% monoelectric.................. 0.00105% monobug....................... 0.00091% sandoffense................... 0.00065% monopoison.................... 0.00057% tricksun...................... 0.00003% rainstall..................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% swagplay...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.093) -2.0|# |# -1.5|########## |### -1.0|######## |################### -0.5|#################### |################### 0.0|############################## |####################### +0.5|####################### |########### +1.0|####### |### +1.5|### |### +2.0|### | +2.5|# |# +3.0|# |### more negative = more offensive, more positive = more stall one # = 0.51%