weatherless...................87.23564% offense.......................46.65065% balance.......................37.17803% hyperoffense.................. 9.80074% sun........................... 6.85328% semistall..................... 4.86278% sand.......................... 3.44280% hail.......................... 2.24695% trickroom..................... 2.13383% stall......................... 1.50781% voltturn...................... 1.36869% monotype...................... 0.87616% sunoffense.................... 0.83119% rain.......................... 0.70894% choice........................ 0.55647% multiweather.................. 0.47286% monobug....................... 0.14474% trickhail..................... 0.13771% sandoffense................... 0.10961% hailoffense................... 0.09977% monowater..................... 0.08923% monoice....................... 0.08221% mononormal.................... 0.08080% monorock...................... 0.07307% monopoison.................... 0.06675% hailstall..................... 0.06675% sandstall..................... 0.06394% rainoffense................... 0.06042% monopsychic................... 0.06042% tricksun...................... 0.05972% monodark...................... 0.05761% dragmag....................... 0.04708% sunstall...................... 0.04637% monofighting.................. 0.04356% swagplay...................... 0.04145% monoghost..................... 0.04145% monoelectric.................. 0.03513% monograss..................... 0.03232% monoflying.................... 0.03162% monofire...................... 0.02740% monodragon.................... 0.02600% monofairy..................... 0.02529% tricksand..................... 0.02248% tailwind...................... 0.02108% monoground.................... 0.01194% monosteel..................... 0.01124% trickrain..................... 0.00351% gravity....................... 0.00211% trapper....................... 0.00211% rainstall..................... 0.00211% Stalliness (mean: -0.091) -2.0|# |# -1.5|#### |######## -1.0|############## |################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|#################### |############# +1.0|######## |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%