weatherless...................86.88811% offense.......................46.23010% balance.......................37.50713% hyperoffense.................. 9.54259% sun........................... 6.98815% semistall..................... 5.10559% sand.......................... 3.83879% hail.......................... 2.31926% trickroom..................... 2.28649% stall......................... 1.61459% voltturn...................... 1.54897% sunoffense.................... 0.89817% monotype...................... 0.62669% choice........................ 0.60575% multiweather.................. 0.52783% rain.......................... 0.50993% trickhail..................... 0.14337% sandoffense................... 0.12935% monobug....................... 0.10000% hailoffense................... 0.09104% sandstall..................... 0.07521% hailstall..................... 0.06631% mononormal.................... 0.06493% monoice....................... 0.06433% monowater..................... 0.06309% tricksun...................... 0.05999% monodark...................... 0.05581% dragmag....................... 0.05435% monorock...................... 0.04754% sunstall...................... 0.04716% monopoison.................... 0.04323% rainoffense................... 0.04191% monopsychic................... 0.03713% swagplay...................... 0.03277% monoelectric.................. 0.02968% monofighting.................. 0.02929% monoghost..................... 0.02275% monofire...................... 0.02115% monoflying.................... 0.02003% tricksand..................... 0.01821% monodragon.................... 0.01801% monograss..................... 0.01716% monofairy..................... 0.01310% tailwind...................... 0.01223% monosteel..................... 0.00685% monoground.................... 0.00608% trickrain..................... 0.00424% gravity....................... 0.00175% rainstall..................... 0.00168% trapper....................... 0.00134% Stalliness (mean: -0.078) -2.0|# |## -1.5|#### |######## -1.0|############## |################### -0.5|########################### |############################## 0.0|############################## |########################## +0.5|##################### |############# +1.0|######### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%