weatherless...................85.25478% offense.......................45.60109% balance.......................38.11335% hyperoffense.................. 8.01813% sun........................... 6.86400% semistall..................... 6.23130% sand.......................... 5.87550% trickroom..................... 3.00978% hail.......................... 2.58248% stall......................... 2.03612% voltturn...................... 1.89717% choice........................ 0.90082% multiweather.................. 0.79558% sunoffense.................... 0.74331% sandoffense................... 0.32608% trickhail..................... 0.25102% rain.......................... 0.23657% monotype...................... 0.22559% sandstall..................... 0.09714% dragmag....................... 0.07832% hailoffense................... 0.05784% sunstall...................... 0.05399% monodark...................... 0.05128% monowater..................... 0.04875% rainoffense................... 0.04746% monoice....................... 0.03684% monobug....................... 0.03515% tricksun...................... 0.03161% mononormal.................... 0.02097% monofighting.................. 0.01573% tricksand..................... 0.00474% monoelectric.................. 0.00434% monopoison.................... 0.00383% trickrain..................... 0.00258% monoflying.................... 0.00225% monorock...................... 0.00208% monofairy..................... 0.00154% monofire...................... 0.00130% tailwind...................... 0.00120% monopsychic................... 0.00090% monodragon.................... 0.00082% rainstall..................... 0.00060% monograss..................... 0.00055% hailstall..................... 0.00024% monoghost..................... 0.00019% swagplay...................... 0.00012% monoground.................... 0.00004% monosteel..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.026) -2.0|# |## -1.5|## |###### -1.0|########### |############### -0.5|####################### |############################## 0.0|######################### |###################### +0.5|################### |############## +1.0|######## |##### +1.5|#### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%