weatherless...................81.57126% balance.......................47.46920% offense.......................39.08780% sun........................... 8.05926% semistall..................... 7.19057% sand.......................... 6.99598% hyperoffense.................. 4.56776% hail.......................... 3.61196% trickroom..................... 2.51584% voltturn...................... 2.07677% stall......................... 1.68467% trickhail..................... 0.98157% sunoffense.................... 0.64640% choice........................ 0.34325% multiweather.................. 0.29362% tricksun...................... 0.09789% dragmag....................... 0.09630% hailoffense................... 0.09353% monotype...................... 0.07486% rain.......................... 0.05876% sandstall..................... 0.05321% sandoffense................... 0.03778% monowater..................... 0.01738% mononormal.................... 0.01381% monodark...................... 0.01286% monoice....................... 0.01205% monobug....................... 0.01140% rainoffense................... 0.00696% monofighting.................. 0.00560% sunstall...................... 0.00448% tricksand..................... 0.00333% monoelectric.................. 0.00055% monofairy..................... 0.00046% monorock...................... 0.00034% monopoison.................... 0.00014% trickrain..................... 0.00012% monoflying.................... 0.00010% monofire...................... 0.00010% monopsychic................... 0.00005% rainstall..................... 0.00004% monodragon.................... 0.00003% tailwind...................... 0.00002% monoghost..................... 0.00002% hailstall..................... 0.00001% monograss..................... 0.00000% swagplay...................... 0.00000% monoground.................... 0.00000% monosteel..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.103) -2.0| |# -1.5|# |### -1.0|###### |######### -0.5|####################### |############################## 0.0|########################## |######################### +0.5|########################## |################## +1.0|######## |####### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%