weatherless...................64.08483% offense.......................45.06685% balance.......................30.56708% sand..........................24.75795% hyperoffense..................16.89719% rain.......................... 7.33057% semistall..................... 6.38543% sun........................... 5.02536% voltturn...................... 3.78054% monotype...................... 3.66528% sandoffense................... 2.65099% multiweather.................. 2.23605% monoflying.................... 1.42923% stall......................... 1.08345% hail.......................... 1.03734% trickroom..................... 0.59935% monoghost..................... 0.53020% sandstall..................... 0.48409% monowater..................... 0.32273% dragmag....................... 0.25357% mononormal.................... 0.20747% monofire...................... 0.20747% monopsychic................... 0.18442% monodragon.................... 0.18442% monosteel..................... 0.13831% monoelectric.................. 0.13831% sunoffense.................... 0.13831% rainoffense................... 0.11526% monobug....................... 0.11526% monofighting.................. 0.11526% choice........................ 0.11526% monopoison.................... 0.09221% tailwind...................... 0.09221% hailoffense................... 0.09221% monograss..................... 0.04610% monorock...................... 0.04610% monofairy..................... 0.04610% monoground.................... 0.04610% monoice....................... 0.02305% Stalliness (mean: -0.213) -2.0|## |##### -1.5|###### |################ -1.0|################# |###################### -0.5|######################### |############################## 0.0|############################ |########################## +0.5|############## |############ +1.0|##### |########## +1.5|### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%