weatherless...................62.73069% offense.......................43.80937% balance.......................32.00957% sand..........................25.89821% hyperoffense..................16.03867% rain.......................... 7.77567% semistall..................... 6.97193% sun........................... 4.94358% voltturn...................... 4.08614% monotype...................... 3.54954% sandoffense................... 2.86326% multiweather.................. 2.21446% monoflying.................... 1.89090% stall......................... 1.17047% hail.......................... 0.86631% trickroom..................... 0.66159% monoghost..................... 0.57059% sandstall..................... 0.52897% dragmag....................... 0.18392% monowater..................... 0.18250% monofire...................... 0.16437% mononormal.................... 0.15741% monopsychic................... 0.12499% monodragon.................... 0.11398% rainoffense................... 0.10358% sunoffense.................... 0.09828% monoelectric.................. 0.09605% choice........................ 0.08796% monobug....................... 0.08700% monosteel..................... 0.08553% hailoffense................... 0.07211% tailwind...................... 0.06475% monopoison.................... 0.06151% monofighting.................. 0.03093% monofairy..................... 0.03076% monograss..................... 0.02660% monorock...................... 0.02659% monoground.................... 0.01297% monoice....................... 0.00534% Stalliness (mean: -0.173) -2.0|## |##### -1.5|##### |################ -1.0|################ |#################### -0.5|######################### |############################## 0.0|############################ |########################### +0.5|############### |############## +1.0|##### |############ +1.5|## |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%