weatherless...................61.07164% offense.......................40.02512% balance.......................32.97984% sand..........................30.79776% hyperoffense..................16.50560% semistall..................... 8.71508% rain.......................... 5.81285% sandoffense................... 4.19626% sun........................... 4.06518% voltturn...................... 3.12128% multiweather.................. 2.14289% stall......................... 1.77436% monotype...................... 0.89833% trickroom..................... 0.77339% monoghost..................... 0.49048% hail.......................... 0.39545% monoflying.................... 0.37735% dragmag....................... 0.21391% sandstall..................... 0.20055% monoelectric.................. 0.01303% tailwind...................... 0.01282% sunoffense.................... 0.01228% monofire...................... 0.01228% monobug....................... 0.00468% monowater..................... 0.00050% monosteel..................... 0.00001% monopsychic................... 0.00001% monodragon.................... 0.00001% monofighting.................. 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.080) -2.0|### |##### -1.5|## |################ -1.0|########### |############## -0.5|################### |############################# 0.0|################# |############################## +0.5|######### |################## +1.0|## |############## +1.5|## | +2.0| | +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%