weatherless...................88.12502% offense.......................35.69144% balance.......................25.10903% hyperoffense..................21.21415% stall.........................15.54789% hail.......................... 5.58649% sand.......................... 5.49379% semistall..................... 2.43749% monotype...................... 1.78255% trickroom..................... 1.75677% voltturn...................... 1.75205% rain.......................... 1.42337% monodark...................... 0.98713% multiweather.................. 0.67788% sandstall..................... 0.40288% tailwind...................... 0.39239% monoice....................... 0.24589% hailoffense................... 0.21560% monobug....................... 0.11653% monowater..................... 0.11249% choice........................ 0.07642% trickhail..................... 0.06489% sandoffense................... 0.05608% monodragon.................... 0.05137% sun........................... 0.04921% monosteel..................... 0.04638% rainoffense................... 0.04636% monoghost..................... 0.04388% mononormal.................... 0.03941% monofighting.................. 0.03855% monopsychic................... 0.02705% rainstall..................... 0.02695% monoelectric.................. 0.02625% dragmag....................... 0.02254% monofairy..................... 0.02190% monopoison.................... 0.01441% monograss..................... 0.00850% sunoffense.................... 0.00472% monorock...................... 0.00250% monofire...................... 0.00031% hailstall..................... 0.00004% monoflying.................... 0.00002% monoground.................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% gravity....................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.008) |###### -2.0|########### |########## -1.5|################# |################## -1.0|####################### |###################### -0.5|############################## |############################## 0.0|######################### |############################ +0.5|################ |############ +1.0|############# |### +1.5|#### |########### +2.0|####### |## +2.5|###################### | +3.0|###### more negative = more offensive, more positive = more stall one # = 0.31%