sun...........................72.97205% offense.......................41.26031% balance.......................28.79675% rain..........................26.39036% multiweather..................18.51752% weatherless...................16.78649% hyperoffense..................15.99254% sunoffense.................... 9.82331% semistall..................... 7.67933% stall......................... 6.27107% sand.......................... 2.36525% rainoffense................... 1.38466% sandstall..................... 1.07413% sunstall...................... 1.07022% trickroom..................... 0.51662% dragmag....................... 0.46221% tricksun...................... 0.44022% monotype...................... 0.26096% trickrain..................... 0.23516% monosteel..................... 0.09798% voltturn...................... 0.09558% rainstall..................... 0.09545% choice........................ 0.08416% trapper....................... 0.05988% hail.......................... 0.04600% tailwind...................... 0.04105% monowater..................... 0.02661% monoghost..................... 0.02270% gravity....................... 0.01903% monopsychic................... 0.01895% mononormal.................... 0.01627% sandoffense................... 0.01484% monodragon.................... 0.01414% monodark...................... 0.01357% hailstall..................... 0.01155% monobug....................... 0.01131% monofairy..................... 0.00933% monofire...................... 0.00907% hailoffense................... 0.00798% monoflying.................... 0.00608% monograss..................... 0.00531% tricksand..................... 0.00430% monofighting.................. 0.00293% monoground.................... 0.00273% monopoison.................... 0.00219% monorock...................... 0.00170% monoelectric.................. 0.00164% monoice....................... 0.00114% swagplay...................... 0.00034% fear.......................... 0.00021% allweather.................... 0.00017% trickhail..................... 0.00004% sandfear...................... 0.00000% Stalliness (mean: -0.078) | -2.0|## |##### -1.5|######### |################ -1.0|############################## |######################### -0.5|####################### |###################### 0.0|######################## |######################### +0.5|#################### |########### +1.0|######### |########## +1.5|#### |## +2.0|# |## +2.5|#### |## +3.0|## | more negative = more offensive, more positive = more stall one # = 0.40%