weatherless...................52.20984% hyperoffense..................46.69054% rain..........................39.64411% offense.......................29.21809% sun...........................27.12584% balance.......................23.17150% multiweather..................22.32730% rainoffense...................16.85419% hail.......................... 3.29888% sunoffense.................... 2.55721% monotype...................... 1.10869% semistall..................... 0.91988% monograss..................... 0.48398% voltturn...................... 0.45286% mononormal.................... 0.44905% monobug....................... 0.16994% monoflying.................... 0.11507% sand.......................... 0.04863% choice........................ 0.00597% monowater..................... 0.00565% monofairy..................... 0.00565% monofighting.................. 0.00007% monoghost..................... 0.00005% monofire...................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.763) | -2.5| | -2.0| |## -1.5|########################## |############################## -1.0|#################### |##### -0.5|## |########### 0.0|######## |#################### +0.5|# |# +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.78%