rain..........................57.43823% sun...........................41.88171% balance.......................39.82316% multiweather..................38.72419% weatherless...................38.04181% offense.......................32.26759% hyperoffense..................26.93598% rainoffense...................18.41681% sunoffense.................... 1.62354% hail.......................... 1.35842% semistall..................... 0.97327% monotype...................... 0.58075% monograss..................... 0.32532% mononormal.................... 0.23842% voltturn...................... 0.06805% monobug....................... 0.01670% monoflying.................... 0.01158% sand.......................... 0.00402% monowater..................... 0.00030% monofairy..................... 0.00030% choice........................ 0.00014% monofighting.................. 0.00000% monoghost..................... 0.00000% sandoffense................... 0.00000% monodark...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% batonpass..................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.433) | -2.5| | -2.0| |# -1.5|## |########################## -1.0|#################### |## -0.5|## |############## 0.0|############## |############################## +0.5|# |# +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.87%